oneapi::mkl::rng::save_state¶
Writes state of the random number engine to the file or memory buffer.
Description¶
The oneapi::mkl::rng::save_state
function allows you to store the state of the random number engine in the binary format in a file or memory buffer.
API¶
Syntax¶
Save to Memory Interface
template<typename Engine>
void save_state (Engine& engine,
std::uint8_t* mem);
Save to File Interface
template<typename Engine>
void save_state (Engine& engine,
const std::string& filename);
Include Files¶
oneapi/mkl/rng.hpp
Input Parameters¶
Save to Memory Interface
Name |
Type |
Description |
---|---|---|
engine |
|
Object of engine class, which state would be saved. |
mem |
|
Memory, which you allocate to store the engine’s state. To check the size of memory in bytes needed for the particular engine, use the |
Save to File Interface
Name |
Type |
Description |
---|---|---|
engine |
|
Object of engine class, which state would be saved. |
filename |
|
Name of the file where the engine’s state would be written. |