This sample program uses the F32vec4 class to average the elements of a twenty element floating point array.
//Include Intel® Streaming SIMD Extension (Intel® SSE) Class Definitions
#include <fvec.h>
//Shuffle any two single precision floating point from a
//into low two SP FP and shuffle any two SP FP from b
//into high two SP FP of destination
#define SHUFFLE(a,b,i) (F32vec4)_mm_shuffle_ps(a,b,i)
#include <stdio.h>
#define SIZE 20
//Global variables
float result;
_MM_ALIGN16 float array[SIZE];
//*****************************************************
// Function: Add20ArrayElements
// Add all the elements of a twenty element array
//*****************************************************
void Add20ArrayElements (F32vec4 *array, float *result) {
F32vec4 vec0, vec1;
vec0 = _mm_load_ps ((float *) array); // Load array's first four floats
//*****************************************************
// Add all elements of the array, four elements at a time
//******************************************************
vec0 += array[1]; // Add elements 5-8
vec0 += array[2]; // Add elements 9-12
vec0 += array[3]; // Add elements 13-16
vec0 += array[4]; // Add elements 17-20
//*****************************************************
// There are now four partial sums.
// Add the two lowers to the two raises,
// then add those two results together
//*****************************************************
vec1 = SHUFFLE(vec1, vec0, 0x40);
vec0 += vec1;
vec1 = SHUFFLE(vec1, vec0, 0x30);
vec0 += vec1;
vec0 = SHUFFLE(vec0, vec0, 2);
_mm_store_ss (result, vec0); // Store the final sum
}
void main(int argc, char *argv[]) {
int i;
//Initialize the array
for (i=0; i < SIZE; i++) { array[i] = (float) i; }
//Call function to add all array elements
Add20ArrayElements (array, &result);
//Print average array element value
printf ("Average of all array values = %f\n", result/20.);
printf ("The correct answer is %f\n\n\n", 9.5);
}