Ahead of Time (AOT) Compilation is a helpful feature for your development lifecycle or distribution time. It benefits you when you know beforehand what your target device is going to be at application execution time. The AOT feature provides the following benefits:
Data Parallel C++ (DPC++) supports AOT compilation for the following targets: Intel® CPUs, Intel® Processor Graphics (Gen9 or above), and Intel® FPGA.
To target a GPU with the AOT feature, you must have the OpenCL™ Offline Compiler (OCLOC) tool installed. OCLOC can generate binaries that utilize OpenCL™ or the Intel® oneAPI Level Zero backend.
Linux*
OCLOC is not packaged with the Linux version of Intel® oneAPI DPC++/C++ Compiler and must be installed separately. Refer to Install OpenCL™ Offline Compiler (OCLOC) for details.
Windows*
OCLOC is packaged with the Windows version of Intel® oneAPI DPC++/C++ Compiler.
The supported options are:
Switch | Display Name |
---|---|
avx | Intel® Advanced Vector Extensions (Intel® AVX) |
avx2 | Intel® Advanced Vector Extensions 2 (Intel® AVX2) |
avx512 | Intel® Advanced Vector Extensions 512 (Intel® AVX-512) |
sse4.2 | Intel® Streaming SIMD Extensions 4.2 (Intel® SSE4.2) |
Examples:
Build an Application with Multiple Source Files for CPU Targeting
Method 1: Compile your normal files (with no DPC++ kernels) to create host objects. Then compile the file with the kernel code and link it with the rest of the application.
Method 2: Compile the file with the kernel code and create a fat object. Then compile the rest of the files and linking to create a fat executable:
The supported options are:
Switch | Display Name |
---|---|
skl | 6th generation Intel® Core™ Processor (Skylake with Intel® Processor Graphics Gen9) |
kbl | 7th generation Intel® Core™ Processor (Kaby Lake with Intel® Processor Graphics Gen9) |
cfl | 8th generation Intel® Core™ Processor (Coffee Lake with Intel® Processor Graphics Gen9) |
glk | Gemini Lake with Intel® Processor Graphics Gen9 |
icllp | 10th generation Intel® Core™ Processor (Ice Lake with Intel® Processor Graphics Gen11) |
tgllp | 11th generation Intel® Core™ Processor (Tiger Lake with Intel® Processor Graphics Gen12) |
dg1 | Intel® Iris® Xe MAX graphics |
Gen9 | Intel® Processor Graphics Gen9 |
Gen11 | Intel® Processor Graphics Gen11 |
Gen12LP | Intel® Processor Graphics Gen12 (Lower Power) |
adls | 12th generation Intel® Core™ Processor (Alder Lake S with Intel® Processor Graphics Gen12.2) |
aldp | 12th generation Intel® Core™ Processor (Alder Lake P with Intel® Processor Graphics Gen12.2) |
To see the complete list of supported target device types for your installed version of OCLOC, run:
ocloc compile --help
If multiple target devices are listed in the compile command, the Intel® oneAPI DPC++/C++ Compiler compiles for each of these targets and creates a fat-binary that contains all the device binaries produced this way.
Examples of supported -device patterns:
dpcpp -fsycl-targets=spir64_gen -Xs "-device skl" vector-add.cpp
dpcpp -fsycl-targets=spir64_gen -Xs "-device skl,icllp" vector-add.cpp
dpcpp -fsycl-targets=spir64_gen -Xs "-device *" vector-add.cpp
dpcpp-cl /EHsc -fsycl-targets=spir64_gen -Xs "-device skl" vector-add.cpp
dpcpp-cl /EHsc -fsycl-targets=spir64_gen -Xs "-device skl,icllp" vector-add.cpp
dpcpp-cl /EHsc -fsycl-targets=spir64_gen -Xs "-device *" vector-add.cpp
Build an Application with Multiple Source Files for GPU Targeting
Method 1: Compile your normal files (with no DPC++ kernels) to create host objects. Then compile the file with the kernel code and link it with the rest of the application.
Method 2: Compile the file with the kernel code and create a fat object. Then compile the rest of the files and linking to create a fat executable:
You can use Microsoft Visual Studio for compiling and linking. Set the flags below to use AOT compilation for CPU or GPU.
For CPU:
For GPU: